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Tag Archives: iphone
Minor Updates
I have just released a few minor updates to nme + hxcpp, which you can find on haxelib. These are relatively small \- just pushing out a few fixes for some bugs that have been reported. In most cases the … Continue reading
New Releases!
Finally, I’ve managed to make a few more releases. Namely, HXCPP 2.06 and NME 2.0. HXCPP can be downloaded via “haxelib”, and works with the new 2.06 version of haxe. This release contains many bug fixes and optimizations. Also, when … Continue reading
Bravo, Apple
Finally, Apple is doing away with those arrogant upstarts who think then can write a few lines in a high level language and call it a program. Their new developer agreement requires: 3.3.1 – Applications may only use Documented APIs … Continue reading
Posted in flash, hxcpp, iphone
Tagged apple, developer, garbage collection, Haxe, hxcpp, iphone
135 Comments
3 Years On
Wow, has it really been 3 years? 2009 was an interesting year – I guess the big ticket items were haxe for the iPhone and getting hxcpp into the standard distribution for haxe. I am very satisfied with these achievements, … Continue reading
Haxe, iPhone & C++ At Last
Announcing first official release of c++ on haxe, including Widsows, Mac, Linux and iPhone support. Continue reading
A Second Look (iPhone + Haxe)
Once the basics are in place, the rest comes pretty naturally. Just a slight tweak to the MovieClip transformation gets Physaxe doing it’s thing. Performace seems ok-ish in the simulator, not sure how it woud go on the real device.
Haxe on iPhone (Simulator) – First Look
The c++ backend for haxe generates standard c++, suitable for the gcc compiler. iPhone dev uses gcc, and can link against c++, which make you think that iPhone dev can use haxe. Simple? Well, actually it was pretty simple. The … Continue reading