Tag Archives: hxcpp

JavaScript – ready or not.

JavaScript Performance There have been some very promising improvements in JavaScript performance, but exactly how good is it? It turns out, that there is a pretty easy way to work this out – thanks to haxe. Haxe allows the same … Continue reading

Posted in flash, hxcpp, neko, nme, Result | Tagged , , , , , , | 11 Comments

Bravo, Apple

Finally, Apple is doing away with those arrogant upstarts who think then can write a few lines in a high level language and call it a program. Their new developer agreement requires: 3.3.1 – Applications may only use Documented APIs … Continue reading

Posted in flash, hxcpp, iphone | Tagged , , , , , | 135 Comments

3 Years On

Wow, has it really been 3 years? 2009 was an interesting year – I guess the big ticket items were haxe for the iPhone and getting hxcpp into the standard distribution for haxe. I am very satisfied with these achievements, … Continue reading

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Switched to IMMIX for Internal Garbage Collection

I did a little bit of profiling on the iPhone and found a bit too much time was spent doing garbage collection. The hxcpp runtime has 2 modes – “Boehm GC with explicit statics” and “internal”. The former is from … Continue reading

Posted in hxcpp, iphone | Tagged , , , , | 11 Comments

Haxe, iPhone & C++ At Last

Announcing first official release of c++ on haxe, including Widsows, Mac, Linux and iPhone support. Continue reading

Posted in hxcpp, iphone, neash, nme | Tagged , , , , , | 147 Comments

Haxe on iPhone (Simulator) – First Look

The c++ backend for haxe generates standard c++, suitable for the gcc compiler. iPhone dev uses gcc, and can link against c++, which make you think that iPhone dev can use haxe. Simple? Well, actually it was pretty simple. The … Continue reading

Posted in hxcpp, iphone, neash, nme | Tagged , , , | 34 Comments

Some Help Getting Started With Hxcpp

Tony at touchmypixel.com has posted some very useful information to help you get started with hxcpp. Be sure to go over there and check it out.

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Hxcpp 0.4, NME 0.9, Neash 0.9 Released!

What the flash? What is Hxcpp? Hxcpp is the c++ backend for haxe. This means you can compile haxe code to c++ code, and then compile this to a native executable, for Windows, Linux or Mac. What is NME? NME … Continue reading

Posted in flash, linux, neash, neko, nme | Tagged , , , , | 40 Comments

HXCPP 0.3 Released

I have put together a new version of hxcpp, the c++ backend for haxe. New features include improved coverage of language features. All the unit tests except remoting pass now. I have also cleaned up the ocaml code a bit … Continue reading

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HXCPP 0.2 – Huge performance increase.

I have switched hxcpp over from using ref-counting to using Boehm garbage collection. I have also added some additional perfromance improvements, such as integer-index field names to make interaction with neko more efficient. The overall result is that for the … Continue reading

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