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Tag Archives: hxcpp
HXCPP Built-in Debugging
The latest version of hxcpp has increased control over how much debugging information is included in the compiled code, as well as some built-in debugging and profiling tools. Debugging is normally added with the -debug flag to the compiler. This … Continue reading
WWX Conference
I recently got back from ‘WWX’, the World Wide Haxe conference. I had a fantastic time – got to meet a whole bunch of people from the community. I gave a presentation about the architecture and some details of the … Continue reading
NME From Scratch
Part 1 – Get The Basics Going I’ve just got a shiny new computer at home – nothing installed. So it seems like a good chance to go through exactly what it takes to get and NME sample up and … Continue reading
Four Years – Still Kicking
Wow, I missed the 4-year anniversary. I have been a bit remiss in updating the old social-media postings of late, but will try harder. So apologies to those whose comments I have not answered, and I hope to do better … Continue reading
Android + HXCPP – a Quickstart Guide
After having some success with making an Xcode template, I thought it would be relatively easy make something similar for eclipse and Android. However, there was nothing but pain for me when I tried, so instead I’ve decided to write … Continue reading
Minor Updates
I have just released a few minor updates to nme + hxcpp, which you can find on haxelib. These are relatively small \- just pushing out a few fixes for some bugs that have been reported. In most cases the … Continue reading
New Releases!
Finally, I’ve managed to make a few more releases. Namely, HXCPP 2.06 and NME 2.0. HXCPP can be downloaded via “haxelib”, and works with the new 2.06 version of haxe. This release contains many bug fixes and optimizations. Also, when … Continue reading
Android Port – Second Look
I have looked into some of the performance aspects of the Android port, and I’ve come to some conclusions. Firstly, after looking at the disassembly, there did not seem to be any additional code associated with exception handling, so there … Continue reading
Android Port – First Light
I bought myself and Android (2.1) HTC Legend phone. Obviously, the first thing I wanted to do was to get haxe/NME running on it. Now the Android platform is very well setup for Java development but, unfortunately, the haxe Java … Continue reading
JavaScript – ready or not.
JavaScript Performance There have been some very promising improvements in JavaScript performance, but exactly how good is it? It turns out, that there is a pretty easy way to work this out – thanks to haxe. Haxe allows the same … Continue reading
Posted in flash, hxcpp, neko, nme, Result
Tagged flash, Haxe, hxcpp, javascript, neko, performance, v8
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