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	<title>Comments for Game Haxe</title>
	<atom:link href="http://gamehaxe.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamehaxe.com</link>
	<description>Experimenting with Web Game Development</description>
	<lastBuildDate>Wed, 01 May 2013 14:40:06 +0000</lastBuildDate>
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	<item>
		<title>Comment on 1000 Ogres by Huge</title>
		<link>http://gamehaxe.com/1000-ogres/comment-page-1/#comment-9334</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Wed, 01 May 2013 14:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?page_id=41#comment-9334</guid>
		<description><![CDATA[An oldie, but a goodie.  Should be working now.]]></description>
		<content:encoded><![CDATA[<p>An oldie, but a goodie.  Should be working now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 1000 Ogres by Tiny Tim</title>
		<link>http://gamehaxe.com/1000-ogres/comment-page-1/#comment-9233</link>
		<dc:creator>Tiny Tim</dc:creator>
		<pubDate>Wed, 03 Apr 2013 17:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?page_id=41#comment-9233</guid>
		<description><![CDATA[404 Not Found - http://gamehaxe.com/Game2.gmz&quot; for http://gamehaxe.com/1000Ogres.html]]></description>
		<content:encoded><![CDATA[<p>404 Not Found &#8211; <a href="http://gamehaxe.com/Game2.gmz" rel="nofollow">http://gamehaxe.com/Game2.gmz</a>&#8221; for <a href="http://gamehaxe.com/1000Ogres.html" rel="nofollow">http://gamehaxe.com/1000Ogres.html</a></p>
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	<item>
		<title>Comment on HXCPP Built-in Debugging by Richard Lee</title>
		<link>http://gamehaxe.com/2012/09/14/hxcpp-built-in-debugging/comment-page-1/#comment-9180</link>
		<dc:creator>Richard Lee</dc:creator>
		<pubDate>Mon, 25 Mar 2013 21:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=423#comment-9180</guid>
		<description><![CDATA[Any chance step-in/step-over/step-out support is coming soon?  It&#039;s great to be able to set breakpoints and inspect variables, but somewhat tedious to see how program execution evolves from that point without a lot of manual breakpoint fiddling.  Also, any chance for stack frame navigation when stopped at a breakpoint (i.e. go up the call chain to inspect local variables in calling functions&#039; scope)?]]></description>
		<content:encoded><![CDATA[<p>Any chance step-in/step-over/step-out support is coming soon?  It&#8217;s great to be able to set breakpoints and inspect variables, but somewhat tedious to see how program execution evolves from that point without a lot of manual breakpoint fiddling.  Also, any chance for stack frame navigation when stopped at a breakpoint (i.e. go up the call chain to inspect local variables in calling functions&#8217; scope)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HXCPP Built-in Debugging by Raoul Duke</title>
		<link>http://gamehaxe.com/2012/09/14/hxcpp-built-in-debugging/comment-page-1/#comment-8370</link>
		<dc:creator>Raoul Duke</dc:creator>
		<pubDate>Mon, 04 Mar 2013 00:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=423#comment-8370</guid>
		<description><![CDATA[DHXCPP_STACK_TRACE should be HXCPP_STACK_TRACE i assume?]]></description>
		<content:encoded><![CDATA[<p>DHXCPP_STACK_TRACE should be HXCPP_STACK_TRACE i assume?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Stand-alone Neko by Franky</title>
		<link>http://gamehaxe.com/2007/12/03/stand-alone-neko/comment-page-1/#comment-7225</link>
		<dc:creator>Franky</dc:creator>
		<pubDate>Tue, 29 Jan 2013 20:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/2007/12/03/stand-alone-neko/#comment-7225</guid>
		<description><![CDATA[Asking because I was trying to use a small program that checks if servers are up and emails someone if they aren&#039;t, at work. It uses mtwin. It simple locks the server everytime I try it, even with the libs by its side in the same directory.]]></description>
		<content:encoded><![CDATA[<p>Asking because I was trying to use a small program that checks if servers are up and emails someone if they aren&#8217;t, at work. It uses mtwin. It simple locks the server everytime I try it, even with the libs by its side in the same directory.</p>
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	</item>
	<item>
		<title>Comment on Stand-alone Neko by Franky</title>
		<link>http://gamehaxe.com/2007/12/03/stand-alone-neko/comment-page-1/#comment-7160</link>
		<dc:creator>Franky</dc:creator>
		<pubDate>Mon, 28 Jan 2013 22:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/2007/12/03/stand-alone-neko/#comment-7160</guid>
		<description><![CDATA[Is there (anywhere) a stand-alone compiled version for 1.8.2 for windows 7 ?]]></description>
		<content:encoded><![CDATA[<p>Is there (anywhere) a stand-alone compiled version for 1.8.2 for windows 7 ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HXCPP Built-in Debugging by John Sword</title>
		<link>http://gamehaxe.com/2012/09/14/hxcpp-built-in-debugging/comment-page-1/#comment-6979</link>
		<dc:creator>John Sword</dc:creator>
		<pubDate>Thu, 24 Jan 2013 20:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=423#comment-6979</guid>
		<description><![CDATA[ok found out why it was not working, in Flashdevelop you have to compile with the &quot;Release&quot; version, the &quot;Debugger&quot; version will not work.]]></description>
		<content:encoded><![CDATA[<p>ok found out why it was not working, in Flashdevelop you have to compile with the &#8220;Release&#8221; version, the &#8220;Debugger&#8221; version will not work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HXCPP Built-in Debugging by John Sword</title>
		<link>http://gamehaxe.com/2012/09/14/hxcpp-built-in-debugging/comment-page-1/#comment-6978</link>
		<dc:creator>John Sword</dc:creator>
		<pubDate>Thu, 24 Jan 2013 20:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=423#comment-6978</guid>
		<description><![CDATA[In Flashdevelop in order to be able to see the output window to send commands to the debugger I had to add the following to the project properties, tab &quot;output&quot; in the option &quot;run custom command&quot;: haxelib run nme run &quot;application.nmml&quot; windows -debug
Either using the remote socket or &quot;new hxcpp.DebugStdio(true)&quot; I could&#039;nt get the breakpoints to work. I have this in the nmml file:





Am I missing something?]]></description>
		<content:encoded><![CDATA[<p>In Flashdevelop in order to be able to see the output window to send commands to the debugger I had to add the following to the project properties, tab &#8220;output&#8221; in the option &#8220;run custom command&#8221;: haxelib run nme run &#8220;application.nmml&#8221; windows -debug<br />
Either using the remote socket or &#8220;new hxcpp.DebugStdio(true)&#8221; I could&#8217;nt get the breakpoints to work. I have this in the nmml file:</p>
<p>Am I missing something?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HXCPP Built-in Debugging by John Sword</title>
		<link>http://gamehaxe.com/2012/09/14/hxcpp-built-in-debugging/comment-page-1/#comment-6386</link>
		<dc:creator>John Sword</dc:creator>
		<pubDate>Tue, 15 Jan 2013 20:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=423#comment-6386</guid>
		<description><![CDATA[When using the remote socket debugger the break points don&#039;t work. Everything else seems to be working fine, I can break and continue execution, see the list of files and the breakpoints available but the execution does not stop on the break points.]]></description>
		<content:encoded><![CDATA[<p>When using the remote socket debugger the break points don&#8217;t work. Everything else seems to be working fine, I can break and continue execution, see the list of files and the breakpoints available but the execution does not stop on the break points.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on JavaScript &#8211; ready or not. by Ivan Kuckir</title>
		<link>http://gamehaxe.com/2010/05/25/javascript-ready-or-not/comment-page-1/#comment-3694</link>
		<dc:creator>Ivan Kuckir</dc:creator>
		<pubDate>Wed, 28 Nov 2012 00:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=297#comment-3694</guid>
		<description><![CDATA[JavaScript demo has 20 fps, because in your code (on line 3480), you have
var fps = 20;
Here is my &lt;a href=&quot;http://lib.ivank.net/?p=demos&amp;d=box2D&quot; rel=&quot;nofollow&quot;&gt;JavaScript physics demo with 50 objects&lt;/a&gt;, 60 fps using 5% of CPU.
Still don&#039;t understand how people can take those results seriously.]]></description>
		<content:encoded><![CDATA[<p>JavaScript demo has 20 fps, because in your code (on line 3480), you have<br />
var fps = 20;<br />
Here is my <a href="http://lib.ivank.net/?p=demos&amp;d=box2D" rel="nofollow">JavaScript physics demo with 50 objects</a>, 60 fps using 5% of CPU.<br />
Still don&#8217;t understand how people can take those results seriously.</p>
]]></content:encoded>
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