Category Archives: Result

NME Font Rendering

I notice FreeType has a new version out, which has some reasonable changes since a key patent has expired. Version 2.3.9, Default Version 2.3.9, AutoHinting Version 2.4.4, Default Version 2.4.4, AutoHinting Flash (Mac) GDI Threshold (Current) GDI AA GDI AA … Continue reading

Posted in flash, nme, Result | Tagged , , , , , , | 3 Comments

Android Port – Second Look

I have looked into some of the performance aspects of the Android port, and I’ve come to some conclusions. Firstly, after looking at the disassembly, there did not seem to be any additional code associated with exception handling, so there … Continue reading

Posted in flash, hxcpp, iphone, nme, Result | Tagged , , , | 23 Comments

JavaScript – ready or not.

JavaScript Performance There have been some very promising improvements in JavaScript performance, but exactly how good is it? It turns out, that there is a pretty easy way to work this out – thanks to haxe. Haxe allows the same … Continue reading

Posted in flash, hxcpp, neko, nme, Result | Tagged , , , , , , | 11 Comments

Cross-platform again

So far, I’ve mostly looked at the flash/swf version but now I will return my attention to cross-platform development. There are a number of existing libraries that can be used with haXe, but most of these are low level, but … Continue reading

Posted in Result, Souce | 1 Comment

Change a few lines, get a big speedup.

It was pointed out to me that there was a better way to do a “cast” and a few simple changes to to porting script yielded some big improvements. So, the new bundle [here](http://gamehaxe.com/wp-content/uploads/2007/11/apeport2-a045.zip) now gives: Car Demo Robot Demo … Continue reading

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Porting APE (Actionscript Physics Engine) to haXe

I see that APE [http://www.cove.org/ape](http://www.cove.org/ape) has moved on to version 0.45 alpha, and has an extremely beautiful “robot” demo. So, with the faster version of haXe, and improved knowledge, I though it was time to try porting it again. This … Continue reading

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Huge speedups for flash9 with haXe 1.15, hxasm investigated.

Due to the great work of Nicolas Cannasse, most of the results below have to be re-written! HaXe now as stong typing in flash9, significantly improving performance. I also have a new machine, so some of the results will not … Continue reading

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Iteration/looping

The following discussion is based on the source code :1000OgresOource.zip. This code uses the “xinf” haxelib module to provide support for cross platform (browser, downloadable) structures. The Ogre demo uses a grid to check for collisions between objects. So,rather than … Continue reading

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