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Category Archives: nme
HXCPP Built-in Debugging
The latest version of hxcpp has increased control over how much debugging information is included in the compiled code, as well as some built-in debugging and profiling tools. Debugging is normally added with the -debug flag to the compiler. This … Continue reading
NME From Scratch
Part 1 – Get The Basics Going I’ve just got a shiny new computer at home – nothing installed. So it seems like a good chance to go through exactly what it takes to get and NME sample up and … Continue reading
NME Font Rendering
I notice FreeType has a new version out, which has some reasonable changes since a key patent has expired. Version 2.3.9, Default Version 2.3.9, AutoHinting Version 2.4.4, Default Version 2.4.4, AutoHinting Flash (Mac) GDI Threshold (Current) GDI AA GDI AA … Continue reading
Android + HXCPP – a Quickstart Guide
After having some success with making an Xcode template, I thought it would be relatively easy make something similar for eclipse and Android. However, there was nothing but pain for me when I tried, so instead I’ve decided to write … Continue reading
Minor Updates
I have just released a few minor updates to nme + hxcpp, which you can find on haxelib. These are relatively small \- just pushing out a few fixes for some bugs that have been reported. In most cases the … Continue reading
New Releases!
Finally, I’ve managed to make a few more releases. Namely, HXCPP 2.06 and NME 2.0. HXCPP can be downloaded via “haxelib”, and works with the new 2.06 version of haxe. This release contains many bug fixes and optimizations. Also, when … Continue reading
Android Port – Second Look
I have looked into some of the performance aspects of the Android port, and I’ve come to some conclusions. Firstly, after looking at the disassembly, there did not seem to be any additional code associated with exception handling, so there … Continue reading
Android Port – First Light
I bought myself and Android (2.1) HTC Legend phone. Obviously, the first thing I wanted to do was to get haxe/NME running on it. Now the Android platform is very well setup for Java development but, unfortunately, the haxe Java … Continue reading
JavaScript – ready or not.
JavaScript Performance There have been some very promising improvements in JavaScript performance, but exactly how good is it? It turns out, that there is a pretty easy way to work this out – thanks to haxe. Haxe allows the same … Continue reading
Posted in flash, hxcpp, neko, nme, Result
Tagged flash, Haxe, hxcpp, javascript, neko, performance, v8
11 Comments
Quick Update
Just a quick update to let you know things are still moving forwards. I have not done very much iPhone specific stuff recently, but I have been working on the graphics code base in general. The idea is to separate … Continue reading
Posted in Blog, neash, nme
16 Comments