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Category Archives: neko
Neko NME updates.
I have had a bit of a think about where some of this cross-platform code should sit, and I’ve partnered with Lee McColl-Sylvester at [DesignRealm](http://www.designrealm.co.uk/html/) to add the functionality to the existing “Neko Media Engine” (NME) project. This idea here … Continue reading
Posted in neko, nme
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Announcing Neash
I have renamed the “blink” project to “neash” (_ne_ko fl_ash_) and made a project page for it on code.google.com. [http://code.google.com/p/neash/](http://code.google.com/p/neash/) You will need the neko/dlls from the new NeashDemo.zip. This has “blink” renamed to “neash” and I think I’ve fixed … Continue reading
Posted in neash, neko
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Stand-alone Neko
Did you know you can bind a neko “.n” file to the neko exe to create a stand-along exe? Well you can, with the “nekotools.exe boot” command. This simply appends the “.n” file to the standard neko.exe, and adds a … Continue reading
Posted in neko
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