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Category Archives: neko
NME From Scratch
Part 1 – Get The Basics Going I’ve just got a shiny new computer at home – nothing installed. So it seems like a good chance to go through exactly what it takes to get and NME sample up and … Continue reading
JavaScript – ready or not.
JavaScript Performance There have been some very promising improvements in JavaScript performance, but exactly how good is it? It turns out, that there is a pretty easy way to work this out – thanks to haxe. Haxe allows the same … Continue reading
Posted in flash, hxcpp, neko, nme, Result
Tagged flash, Haxe, hxcpp, javascript, neko, performance, v8
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FastCGI For Neko On Share Hosting
In my previous post, I described you could setup neko web services on a shared host, using CGI. This method is not as efficient as it might be because a separate process is required for each request. However it is … Continue reading
Neko on Shared Hosting
Using cgi to create websites using haxe and neko – on cheap shared linux hosting. Continue reading
Haxe3D C++ Demo.
Nicolas Cannasse has written a 3D engine for flash 10. I have ported this code to neko and c++ using the neash library. To test the code, first extract the contents of the zip and then look in the bin … Continue reading
Hxcpp 0.4, NME 0.9, Neash 0.9 Released!
What the flash? What is Hxcpp? Hxcpp is the c++ backend for haxe. This means you can compile haxe code to c++ code, and then compile this to a native executable, for Windows, Linux or Mac. What is NME? NME … Continue reading
Haxe Preloader For Flash – Written in Haxe.
There has been some talk about creating flash preloaders for haxe. However, these methods step outside the haxe toolchain and add some additional complication. I have come up with a reasonably simple method for creating a haxe preloader in haxe, … Continue reading
Neash/NME first release
I am pleased to announce the initial version of neash 0.1, that works with the latest version on NME, 0.3.2. Neash allows the same code to be compiled for both the flash virtual machine and the neko virtual machine. NME … Continue reading
Posted in neash, neko, nme
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Porting NME to linux
So, I decided to try porting NME to Linux. The first thing you do is find an empty hard drive, download an ISO, and off you go, right? Wrong. I did this – but I wanted to keep my windows … Continue reading
Posted in linux, neko, nme
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Compile NME.ndll From Source.
Neko NME now compiles into a single, statically linked ndll (actually, it still uses plugins for mp3 and tiff). This means you can’t use the standard development distributions for building it, so I’ve made some libraries to use. You can … Continue reading
Posted in neko, nme
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