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Category Archives: neash
New Releases!
Finally, I’ve managed to make a few more releases. Namely, HXCPP 2.06 and NME 2.0. HXCPP can be downloaded via “haxelib”, and works with the new 2.06 version of haxe. This release contains many bug fixes and optimizations. Also, when … Continue reading
Quick Update
Just a quick update to let you know things are still moving forwards. I have not done very much iPhone specific stuff recently, but I have been working on the graphics code base in general. The idea is to separate … Continue reading
Posted in Blog, neash, nme
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Haxe, iPhone & C++ At Last
Announcing first official release of c++ on haxe, including Widsows, Mac, Linux and iPhone support. Continue reading
Haxe on iPhone (Simulator) – First Look
The c++ backend for haxe generates standard c++, suitable for the gcc compiler. iPhone dev uses gcc, and can link against c++, which make you think that iPhone dev can use haxe. Simple? Well, actually it was pretty simple. The … Continue reading
Some Help Getting Started With Hxcpp
Tony at touchmypixel.com has posted some very useful information to help you get started with hxcpp. Be sure to go over there and check it out.
Haxe3D C++ Demo.
Nicolas Cannasse has written a 3D engine for flash 10. I have ported this code to neko and c++ using the neash library. To test the code, first extract the contents of the zip and then look in the bin … Continue reading
Hxcpp 0.4, NME 0.9, Neash 0.9 Released!
What the flash? What is Hxcpp? Hxcpp is the c++ backend for haxe. This means you can compile haxe code to c++ code, and then compile this to a native executable, for Windows, Linux or Mac. What is NME? NME … Continue reading
Neash/NME first release
I am pleased to announce the initial version of neash 0.1, that works with the latest version on NME, 0.3.2. Neash allows the same code to be compiled for both the flash virtual machine and the neko virtual machine. NME … Continue reading
Posted in neash, neko, nme
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Announcing Neash
I have renamed the “blink” project to “neash” (_ne_ko fl_ash_) and made a project page for it on code.google.com. [http://code.google.com/p/neash/](http://code.google.com/p/neash/) You will need the neko/dlls from the new NeashDemo.zip. This has “blink” renamed to “neash” and I think I’ve fixed … Continue reading
Posted in neash, neko
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