Category Archives: hxcpp

Haxe, iPhone & C++ At Last

Announcing first official release of c++ on haxe, including Widsows, Mac, Linux and iPhone support. Continue reading

Posted in hxcpp, iphone, neash, nme | Tagged , , , , , | 146 Comments

Haxe on the iPhone – For Real!

To progress this project a bit further, I needed a real device – so I convinced the little woman that an iPod touch would be a good thing to have around. She seems to have taken to it, so now … Continue reading

Posted in hxcpp, iphone, nme | Tagged , , , , , | 24 Comments

A Second Look (iPhone + Haxe)

Once the basics are in place, the rest comes pretty naturally. Just a slight tweak to the MovieClip transformation gets Physaxe doing it’s thing. Performace seems ok-ish in the simulator, not sure how it woud go on the real device.

Posted in hxcpp, iphone, nme | Tagged , , , | 9 Comments

Haxe on iPhone (Simulator) – First Look

The c++ backend for haxe generates standard c++, suitable for the gcc compiler. iPhone dev uses gcc, and can link against c++, which make you think that iPhone dev can use haxe. Simple? Well, actually it was pretty simple. The … Continue reading

Posted in hxcpp, iphone, neash, nme | Tagged , , , | 34 Comments

Some Help Getting Started With Hxcpp

Tony at touchmypixel.com has posted some very useful information to help you get started with hxcpp. Be sure to go over there and check it out.

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