Category Archives: Blog

HXCPP 0.3 Released

I have put together a new version of hxcpp, the c++ backend for haxe. New features include improved coverage of language features. All the unit tests except remoting pass now. I have also cleaned up the ocaml code a bit … Continue reading

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HXCPP 0.2 – Huge performance increase.

I have switched hxcpp over from using ref-counting to using Boehm garbage collection. I have also added some additional perfromance improvements, such as integer-index field names to make interaction with neko more efficient. The overall result is that for the … Continue reading

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Boehm GC, virtual inheritance and finalizers.

I’m trying to get a speedup for the cpp backend for haxe by using garbage collection. Initial results are very promising – potentially about twice as fast. Howerver I spent a good few hours getting the the bottom of a … Continue reading

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C++ backend for haXe

I have just completed an alpha release of a c++ backend for haxe. This means that you can complile haxe code into a 100% compiled executable. You can download the demo file in hxcpp-01.zip. Sorry, windows only at this stage. … Continue reading

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Neash/NME 0.8 released

While this blog may have been quiet, I have been busy. The next version of Neash and NME has been released on haxelib, making it very easy to upgrade. Some cool features include: Fonts Filters (some) Bitmap Caching Improved opengl … Continue reading

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Has It Really Been A Year?

Well, one year on and I’ve had some fun, but still no games! The technology side of things has certainly come into focus in the last 12 months. I’ve seen haXe double and redouble performance to become my preferred option … Continue reading

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Ogre Sprite Demo

Well, it’s been a while since I’ve written anything – too many projects. I have been looking at doing a 2D game using flash9/neko and have produced a small demo. You can see it action on this page, and you … Continue reading

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HaXe to AS3 converted.

HaXe now comes with the ability to output AS3 code directly. Hopefully this ability will close the performance gap between haXe and AS3. I first used this option straight out fo the box to convert the three benchmarks used on … Continue reading

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Adding some type info to haXe

There are two good things about open source software; it’s open, and there’s source. So I had a hack with haXe and produced haxe-typed.exe, as a replacement for haxe.exe. This executable adds strong typing to strings, ints, floats and bools … Continue reading

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Decompiling the differences

I have created about the simplest test I can, the “SimpleLoop” programmes. [AS3 version](http://gamehaxe.com/?page_id=19) [HaXe version](http://gamehaxe.com/?page_id=17) The difference in performace is dramatic – 10 to 20 fold. But all is not as bad as it seems… I have been looking … Continue reading

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