Category Archives: Blog

Multi-Language-Bench

I noticed that Google have a site that compares a few languages using a graph traversal benchmark. http://code.google.com/p/multi-language-bench/. So I thought it would be interesting to see how haxe/hxcpp fares. I started with a direct (ie, almost line-for-line) translation of … Continue reading

Posted in Blog | 10 Comments

Four Years – Still Kicking

Wow, I missed the 4-year anniversary. I have been a bit remiss in updating the old social-media postings of late, but will try harder. So apologies to those whose comments I have not answered, and I hope to do better … Continue reading

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Android + HXCPP – a Quickstart Guide

After having some success with making an Xcode template, I thought it would be relatively easy make something similar for eclipse and Android. However, there was nothing but pain for me when I tried, so instead I’ve decided to write … Continue reading

Posted in Blog, hxcpp, nme | Tagged , , | 21 Comments

New Releases!

Finally, I’ve managed to make a few more releases. Namely, HXCPP 2.06 and NME 2.0. HXCPP can be downloaded via “haxelib”, and works with the new 2.06 version of haxe. This release contains many bug fixes and optimizations. Also, when … Continue reading

Posted in Blog, hxcpp, neash, nme | Tagged , , , | 32 Comments

3 Years On

Wow, has it really been 3 years? 2009 was an interesting year – I guess the big ticket items were haxe for the iPhone and getting hxcpp into the standard distribution for haxe. I am very satisfied with these achievements, … Continue reading

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Quick Update

Just a quick update to let you know things are still moving forwards. I have not done very much iPhone specific stuff recently, but I have been working on the graphics code base in general. The idea is to separate … Continue reading

Posted in Blog, neash, nme | 16 Comments

Haxe3D C++ Demo.

Nicolas Cannasse has written a 3D engine for flash 10. I have ported this code to neko and c++ using the neash library. To test the code, first extract the contents of the zip and then look in the bin … Continue reading

Posted in Blog, neash, neko, nme | Tagged , , | 5 Comments

WordPress markdown.php Unknown modifier ‘|’

So all of a sudden, all the posts started showing preg\_replace\_callback() [function.preg-replace-callback]: Unknown modifier ‘|’ in …/wp-content/plugins/text-control/markdown.php. I presume this was because my provider changed php versions. There are 2 possible fixes: Disable your markdown plugin Fix the markdown.php file, … Continue reading

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GM2D.com – New Sister Site

I’ve just launched a new site, GM2D.com, about making games in 2D. The new site is more about tutorials and documentation for haxe, flash, NME and Neash libraries, as well as general documentation, while this site will remain more about … Continue reading

Posted in Blog | Tagged , | 2 Comments

2 Years Old!

Another year has gone, and I’ve updated the blog look for a bit of a change. 2008 was pretty productive – three main technologies (NME, for low level rendering, Neash for flash interfacing and HXCPP for generating C++ code) have … Continue reading

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