Search
Tags
-
Spam
Pages
Posts
- April 2012
- June 2011
- April 2011
- March 2011
- September 2010
- August 2010
- June 2010
- May 2010
- April 2010
- February 2010
- December 2009
- October 2009
- August 2009
- July 2009
- May 2009
- April 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- September 2007
- July 2007
- June 2007
- March 2007
- February 2007
- January 2007
Categories
Meta
Category Archives: Blog
Multi-Language-Bench
I noticed that Google have a site that compares a few languages using a graph traversal benchmark. http://code.google.com/p/multi-language-bench/. So I thought it would be interesting to see how haxe/hxcpp fares. I started with a direct (ie, almost line-for-line) translation of … Continue reading
Posted in Blog
10 Comments
Four Years – Still Kicking
Wow, I missed the 4-year anniversary. I have been a bit remiss in updating the old social-media postings of late, but will try harder. So apologies to those whose comments I have not answered, and I hope to do better … Continue reading
Android + HXCPP – a Quickstart Guide
After having some success with making an Xcode template, I thought it would be relatively easy make something similar for eclipse and Android. However, there was nothing but pain for me when I tried, so instead I’ve decided to write … Continue reading
New Releases!
Finally, I’ve managed to make a few more releases. Namely, HXCPP 2.06 and NME 2.0. HXCPP can be downloaded via “haxelib”, and works with the new 2.06 version of haxe. This release contains many bug fixes and optimizations. Also, when … Continue reading
3 Years On
Wow, has it really been 3 years? 2009 was an interesting year – I guess the big ticket items were haxe for the iPhone and getting hxcpp into the standard distribution for haxe. I am very satisfied with these achievements, … Continue reading
Quick Update
Just a quick update to let you know things are still moving forwards. I have not done very much iPhone specific stuff recently, but I have been working on the graphics code base in general. The idea is to separate … Continue reading
Posted in Blog, neash, nme
16 Comments
Haxe3D C++ Demo.
Nicolas Cannasse has written a 3D engine for flash 10. I have ported this code to neko and c++ using the neash library. To test the code, first extract the contents of the zip and then look in the bin … Continue reading
WordPress markdown.php Unknown modifier ‘|’
So all of a sudden, all the posts started showing preg\_replace\_callback() [function.preg-replace-callback]: Unknown modifier ‘|’ in …/wp-content/plugins/text-control/markdown.php. I presume this was because my provider changed php versions. There are 2 possible fixes: Disable your markdown plugin Fix the markdown.php file, … Continue reading
GM2D.com – New Sister Site
I’ve just launched a new site, GM2D.com, about making games in 2D. The new site is more about tutorials and documentation for haxe, flash, NME and Neash libraries, as well as general documentation, while this site will remain more about … Continue reading
2 Years Old!
Another year has gone, and I’ve updated the blog look for a bit of a change. 2008 was pretty productive – three main technologies (NME, for low level rendering, Neash for flash interfacing and HXCPP for generating C++ code) have … Continue reading
Posted in Blog
Leave a comment