Author Archives: Huge

JavaScript – ready or not.

JavaScript Performance There have been some very promising improvements in JavaScript performance, but exactly how good is it? It turns out, that there is a pretty easy way to work this out – thanks to haxe. Haxe allows the same … Continue reading

Posted in flash, hxcpp, neko, nme, Result | Tagged , , , , , , | 10 Comments

Bravo, Apple

Finally, Apple is doing away with those arrogant upstarts who think then can write a few lines in a high level language and call it a program. Their new developer agreement requires: 3.3.1 – Applications may only use Documented APIs … Continue reading

Posted in flash, hxcpp, iphone | Tagged , , , , , | 135 Comments

3 Years On

Wow, has it really been 3 years? 2009 was an interesting year – I guess the big ticket items were haxe for the iPhone and getting hxcpp into the standard distribution for haxe. I am very satisfied with these achievements, … Continue reading

Posted in Blog | Tagged , , , , | 5 Comments

FastCGI For Neko On Share Hosting

In my previous post, I described you could setup neko web services on a shared host, using CGI. This method is not as efficient as it might be because a separate process is required for each request. However it is … Continue reading

Posted in linux, neko | Tagged , , , , , | 5 Comments

Neko on Shared Hosting

Using cgi to create websites using haxe and neko – on cheap shared linux hosting. Continue reading

Posted in linux, neko | Tagged , , , , | 17 Comments

Quick Update

Just a quick update to let you know things are still moving forwards. I have not done very much iPhone specific stuff recently, but I have been working on the graphics code base in general. The idea is to separate … Continue reading

Posted in Blog, neash, nme | 16 Comments

Switched to IMMIX for Internal Garbage Collection

I did a little bit of profiling on the iPhone and found a bit too much time was spent doing garbage collection. The hxcpp runtime has 2 modes – “Boehm GC with explicit statics” and “internal”. The former is from … Continue reading

Posted in hxcpp, iphone | Tagged , , , , | 7 Comments

Haxe, iPhone & C++ At Last

Announcing first official release of c++ on haxe, including Widsows, Mac, Linux and iPhone support. Continue reading

Posted in hxcpp, iphone, neash, nme | Tagged , , , , , | 146 Comments

Haxe on the iPhone – For Real!

To progress this project a bit further, I needed a real device – so I convinced the little woman that an iPod touch would be a good thing to have around. She seems to have taken to it, so now … Continue reading

Posted in hxcpp, iphone, nme | Tagged , , , , , | 24 Comments

A Second Look (iPhone + Haxe)

Once the basics are in place, the rest comes pretty naturally. Just a slight tweak to the MovieClip transformation gets Physaxe doing it’s thing. Performace seems ok-ish in the simulator, not sure how it woud go on the real device.

Posted in hxcpp, iphone, nme | Tagged , , , | 9 Comments