Search
Tags
-
Spam
Pages
Posts
- April 2012
- June 2011
- April 2011
- March 2011
- September 2010
- August 2010
- June 2010
- May 2010
- April 2010
- February 2010
- December 2009
- October 2009
- August 2009
- July 2009
- May 2009
- April 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- September 2007
- July 2007
- June 2007
- March 2007
- February 2007
- January 2007
Categories
Meta
Author Archives: Huge
JavaScript – ready or not.
JavaScript Performance There have been some very promising improvements in JavaScript performance, but exactly how good is it? It turns out, that there is a pretty easy way to work this out – thanks to haxe. Haxe allows the same … Continue reading
Posted in flash, hxcpp, neko, nme, Result
Tagged flash, Haxe, hxcpp, javascript, neko, performance, v8
10 Comments
Bravo, Apple
Finally, Apple is doing away with those arrogant upstarts who think then can write a few lines in a high level language and call it a program. Their new developer agreement requires: 3.3.1 – Applications may only use Documented APIs … Continue reading
Posted in flash, hxcpp, iphone
Tagged apple, developer, garbage collection, Haxe, hxcpp, iphone
135 Comments
3 Years On
Wow, has it really been 3 years? 2009 was an interesting year – I guess the big ticket items were haxe for the iPhone and getting hxcpp into the standard distribution for haxe. I am very satisfied with these achievements, … Continue reading
FastCGI For Neko On Share Hosting
In my previous post, I described you could setup neko web services on a shared host, using CGI. This method is not as efficient as it might be because a separate process is required for each request. However it is … Continue reading
Neko on Shared Hosting
Using cgi to create websites using haxe and neko – on cheap shared linux hosting. Continue reading
Quick Update
Just a quick update to let you know things are still moving forwards. I have not done very much iPhone specific stuff recently, but I have been working on the graphics code base in general. The idea is to separate … Continue reading
Posted in Blog, neash, nme
16 Comments
Switched to IMMIX for Internal Garbage Collection
I did a little bit of profiling on the iPhone and found a bit too much time was spent doing garbage collection. The hxcpp runtime has 2 modes – “Boehm GC with explicit statics” and “internal”. The former is from … Continue reading
Haxe, iPhone & C++ At Last
Announcing first official release of c++ on haxe, including Widsows, Mac, Linux and iPhone support. Continue reading
Haxe on the iPhone – For Real!
To progress this project a bit further, I needed a real device – so I convinced the little woman that an iPod touch would be a good thing to have around. She seems to have taken to it, so now … Continue reading
A Second Look (iPhone + Haxe)
Once the basics are in place, the rest comes pretty naturally. Just a slight tweak to the MovieClip transformation gets Physaxe doing it’s thing. Performace seems ok-ish in the simulator, not sure how it woud go on the real device.