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	<title>Comments on: 3 Years On</title>
	<atom:link href="http://gamehaxe.com/2010/02/07/3-years-on/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamehaxe.com/2010/02/07/3-years-on/</link>
	<description>Experimenting with Web Game Development</description>
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		<title>By: keith</title>
		<link>http://gamehaxe.com/2010/02/07/3-years-on/comment-page-1/#comment-494</link>
		<dc:creator>keith</dc:creator>
		<pubDate>Thu, 08 Apr 2010 02:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=279#comment-494</guid>
		<description>good job</description>
		<content:encoded><![CDATA[<p>good job</p>
]]></content:encoded>
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	<item>
		<title>By: kdj</title>
		<link>http://gamehaxe.com/2010/02/07/3-years-on/comment-page-1/#comment-476</link>
		<dc:creator>kdj</dc:creator>
		<pubDate>Wed, 17 Feb 2010 11:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=279#comment-476</guid>
		<description>Nice! Keep up the good work! :)</description>
		<content:encoded><![CDATA[<p>Nice! Keep up the good work! <img src='http://gamehaxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: robo</title>
		<link>http://gamehaxe.com/2010/02/07/3-years-on/comment-page-1/#comment-472</link>
		<dc:creator>robo</dc:creator>
		<pubDate>Wed, 10 Feb 2010 06:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=279#comment-472</guid>
		<description>wow~great 
looking forward too
and I hope you can implements Bitmapdata.draw in neash..
haha</description>
		<content:encoded><![CDATA[<p>wow~great<br />
looking forward too<br />
and I hope you can implements Bitmapdata.draw in neash..<br />
haha</p>
]]></content:encoded>
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	<item>
		<title>By: Nicolas</title>
		<link>http://gamehaxe.com/2010/02/07/3-years-on/comment-page-1/#comment-471</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Tue, 09 Feb 2010 21:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=279#comment-471</guid>
		<description>Looking forward to it ;)</description>
		<content:encoded><![CDATA[<p>Looking forward to it <img src='http://gamehaxe.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: hhoelzer</title>
		<link>http://gamehaxe.com/2010/02/07/3-years-on/comment-page-1/#comment-469</link>
		<dc:creator>hhoelzer</dc:creator>
		<pubDate>Mon, 08 Feb 2010 12:06:31 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=279#comment-469</guid>
		<description>I bet that a stable c++/iphone target with the nme/neash abstraction layer and the integration of wxWidgets could be the killer argument for haXe. And i&#039;m sure if this combination is production-ready it will get the deserved attention. I mean the one thing that&#039;s really missing for haXe development is a cross-plattform &amp;&amp; cross-os gui-framework, if this is done, a lot of developers will find their way to this plattform.

Really amazing work.

best,
heinz</description>
		<content:encoded><![CDATA[<p>I bet that a stable c++/iphone target with the nme/neash abstraction layer and the integration of wxWidgets could be the killer argument for haXe. And i&#8217;m sure if this combination is production-ready it will get the deserved attention. I mean the one thing that&#8217;s really missing for haXe development is a cross-plattform &amp;&amp; cross-os gui-framework, if this is done, a lot of developers will find their way to this plattform.</p>
<p>Really amazing work.</p>
<p>best,<br />
heinz</p>
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