<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Haxe, iPhone &amp; C++ At Last</title>
	<atom:link href="http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/</link>
	<description>Experimenting with Web Game Development</description>
	<lastBuildDate>Fri, 16 Dec 2011 00:59:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
	<item>
		<title>By: John Winthrop</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-2156</link>
		<dc:creator>John Winthrop</dc:creator>
		<pubDate>Mon, 12 Sep 2011 02:11:34 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-2156</guid>
		<description>So when I get out of the car and walk around it, what gear should I leave it in, and should the car be turned on when I do so?</description>
		<content:encoded><![CDATA[<p>So when I get out of the car and walk around it, what gear should I leave it in, and should the car be turned on when I do so?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-1390</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Mon, 28 Mar 2011 13:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-1390</guid>
		<description>Hi,
On iphone and android, SDL is not used.  There is some code so you can use windows without SDL.  In fact, you can use the &quot;external stage&quot; to use the library without SDL - eg inside wxwindows. So if you are keen, it is pretty easy to side-step SDL.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
On iphone and android, SDL is not used.  There is some code so you can use windows without SDL.  In fact, you can use the &#8220;external stage&#8221; to use the library without SDL &#8211; eg inside wxwindows. So if you are keen, it is pretty easy to side-step SDL.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Electric Car Ken</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-1388</link>
		<dc:creator>Electric Car Ken</dc:creator>
		<pubDate>Mon, 28 Mar 2011 12:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-1388</guid>
		<description>I am trying to find a &quot;work around&quot; for the SDL library....not a big fan.</description>
		<content:encoded><![CDATA[<p>I am trying to find a &#8220;work around&#8221; for the SDL library&#8230;.not a big fan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Iphone app developer wannabe</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-1294</link>
		<dc:creator>Tim Iphone app developer wannabe</dc:creator>
		<pubDate>Wed, 09 Mar 2011 09:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-1294</guid>
		<description>I know that this post is a bit old but I just found it.  There is so much to learn and technology keeps changing so fast.  I have a lot of catching up to do.  Thank you for a great resource.</description>
		<content:encoded><![CDATA[<p>I know that this post is a bit old but I just found it.  There is so much to learn and technology keeps changing so fast.  I have a lot of catching up to do.  Thank you for a great resource.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-1271</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Thu, 18 Nov 2010 15:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-1271</guid>
		<description>Hi Frank,
Check out the later post, http://gamehaxe.com/2010/08/19/new-release/
There is an XCode template that should make things much easier.

Hugh</description>
		<content:encoded><![CDATA[<p>Hi Frank,<br />
Check out the later post, <a href="http://gamehaxe.com/2010/08/19/new-release/" rel="nofollow">http://gamehaxe.com/2010/08/19/new-release/</a><br />
There is an XCode template that should make things much easier.</p>
<p>Hugh</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frank</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-1270</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sun, 14 Nov 2010 16:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-1270</guid>
		<description>Hi, this sounds like something nice to explore. But I get stuck at step 5..  I can&#039;t seem to add &quot;main.cpp&quot; because I can&#039;t find it in the NME project.  I installed hxcpp and nme and neash with haxelib.  What am I doing wrong, please ?</description>
		<content:encoded><![CDATA[<p>Hi, this sounds like something nice to explore. But I get stuck at step 5..  I can&#8217;t seem to add &#8220;main.cpp&#8221; because I can&#8217;t find it in the NME project.  I installed hxcpp and nme and neash with haxelib.  What am I doing wrong, please ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-940</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Sat, 14 Aug 2010 08:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-940</guid>
		<description>Hi Alec,
The nme version 2 stuff does not use SDL, so these errors should go away.  I probably do need to recompile with the latest SDK though.

Hugh</description>
		<content:encoded><![CDATA[<p>Hi Alec,<br />
The nme version 2 stuff does not use SDL, so these errors should go away.  I probably do need to recompile with the latest SDK though.</p>
<p>Hugh</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alec</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-939</link>
		<dc:creator>Alec</dc:creator>
		<pubDate>Sat, 14 Aug 2010 04:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-939</guid>
		<description>hey, i think I got everything working, but it appears that hxcpp and cohorts don&#039;t support iOS 4.0. Perhaps a recompile is in order? I get these errors:

http://gist.github.com/523976</description>
		<content:encoded><![CDATA[<p>hey, i think I got everything working, but it appears that hxcpp and cohorts don&#8217;t support iOS 4.0. Perhaps a recompile is in order? I get these errors:</p>
<p><a href="http://gist.github.com/523976" rel="nofollow">http://gist.github.com/523976</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George Corney</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-847</link>
		<dc:creator>George Corney</dc:creator>
		<pubDate>Wed, 07 Jul 2010 20:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-847</guid>
		<description>Hello, if any of you are like me and have just downloaded the new iOS 4 SDK and you can&#039;t get this to go then after much trial and error the easiest method seems to be to use previous version - it seems as Hugh mentioned earlier that the gcc has been &#039;optimised&#039; and will struggle to produce an iphoneos.a library. (At least I couldn&#039;t get it it go anyway)

here&#039;s a link to iPhone SDK 3.2 Final with Xcode 3.2.2 
http://developer.apple.com/iphone/download.action?path=/iphone/iphone_sdk_3.2__final/xcode_3.2.2_and_iphone_sdk_3.2_final.dmg

there&#039;s more here:
http://iphonesdkdev.blogspot.com/2010/04/old-versions-of-iphone-sdk.html

don&#039;t forget to edit BuildCommon.xml in /usr/lib/haxe/lib/hxcpp/2.05.x/build-tool and change IPHONE_VER to match the 3.0 SDK, tho if you&#039;re upgrading you&#039;ll probably still the 2.2.1 in there too! 

Good luck!</description>
		<content:encoded><![CDATA[<p>Hello, if any of you are like me and have just downloaded the new iOS 4 SDK and you can&#8217;t get this to go then after much trial and error the easiest method seems to be to use previous version &#8211; it seems as Hugh mentioned earlier that the gcc has been &#8216;optimised&#8217; and will struggle to produce an iphoneos.a library. (At least I couldn&#8217;t get it it go anyway)</p>
<p>here&#8217;s a link to iPhone SDK 3.2 Final with Xcode 3.2.2<br />
<a href="http://developer.apple.com/iphone/download.action?path=/iphone/iphone_sdk_3.2__final/xcode_3.2.2_and_iphone_sdk_3.2_final.dmg" rel="nofollow">http://developer.apple.com/iphone/download.action?path=/iphone/iphone_sdk_3.2__final/xcode_3.2.2_and_iphone_sdk_3.2_final.dmg</a></p>
<p>there&#8217;s more here:<br />
<a href="http://iphonesdkdev.blogspot.com/2010/04/old-versions-of-iphone-sdk.html" rel="nofollow">http://iphonesdkdev.blogspot.com/2010/04/old-versions-of-iphone-sdk.html</a></p>
<p>don&#8217;t forget to edit BuildCommon.xml in /usr/lib/haxe/lib/hxcpp/2.05.x/build-tool and change IPHONE_VER to match the 3.0 SDK, tho if you&#8217;re upgrading you&#8217;ll probably still the 2.2.1 in there too! </p>
<p>Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Theorian</title>
		<link>http://gamehaxe.com/2009/07/28/haxe-iphone-cpp-at-last/comment-page-3/#comment-767</link>
		<dc:creator>Theorian</dc:creator>
		<pubDate>Sat, 29 May 2010 23:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=206#comment-767</guid>
		<description>it appears that the Error ZLib Error : -5 has something to do with how the swf has been compiled. Do you have any ideas?  the Circle1.swf loads fine on to device and Sim but not some other SWFs I&#039;ve tried.</description>
		<content:encoded><![CDATA[<p>it appears that the Error ZLib Error : -5 has something to do with how the swf has been compiled. Do you have any ideas?  the Circle1.swf loads fine on to device and Sim but not some other SWFs I&#8217;ve tried.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

