<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Haxe on iPhone (Simulator) &#8211; First Look</title>
	<atom:link href="http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/</link>
	<description>Experimenting with Web Game Development</description>
	<lastBuildDate>Thu, 11 Mar 2010 23:54:43 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: BlackBerryBold9000</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-287</link>
		<dc:creator>BlackBerryBold9000</dc:creator>
		<pubDate>Mon, 07 Sep 2009 20:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-287</guid>
		<description>If you look under Video, you can find the supported video types for the i Phone. Then all someone has to do is convert the video to one of those formats…</description>
		<content:encoded><![CDATA[<p>If you look under Video, you can find the supported video types for the i Phone. Then all someone has to do is convert the video to one of those formats…</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-232</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Mon, 03 Aug 2009 10:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-232</guid>
		<description>Hi Vijay,
In order to use native functions, you need to wrap them in &quot;foreign function interface&quot;.  Normally, in haxe, you would place these functions in a DLL.  However, for the iPhone, you can just add the wrappers to you project.  You will need to include hxCFFI.h in your code, and create a function that takes &quot;value&quot; as args, and returns a &quot;value&quot;.  You then use the DEFINE_PRIM macro to export the function to haxe.  Inside the function, you can use the methods defined in hxCFFIAPI.h to get at the haxe values.  Inside haxe, you use cpp.Lib.load to get the function.
This is very similar to how neko does things.
This may sound a bit complex, bit that is essentially how NME does things.
A nice idea might be to gather some native iphone calls togther into a library for use by everyone.</description>
		<content:encoded><![CDATA[<p>Hi Vijay,<br />
In order to use native functions, you need to wrap them in &#8220;foreign function interface&#8221;.  Normally, in haxe, you would place these functions in a DLL.  However, for the iPhone, you can just add the wrappers to you project.  You will need to include hxCFFI.h in your code, and create a function that takes &#8220;value&#8221; as args, and returns a &#8220;value&#8221;.  You then use the DEFINE_PRIM macro to export the function to haxe.  Inside the function, you can use the methods defined in hxCFFIAPI.h to get at the haxe values.  Inside haxe, you use cpp.Lib.load to get the function.<br />
This is very similar to how neko does things.<br />
This may sound a bit complex, bit that is essentially how NME does things.<br />
A nice idea might be to gather some native iphone calls togther into a library for use by everyone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vijay</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-230</link>
		<dc:creator>Vijay</dc:creator>
		<pubDate>Mon, 03 Aug 2009 04:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-230</guid>
		<description>Huge,

Thanks for your reply.

Can I use iPhone SDK API&#039;s along with your code? What I need is to invoke my own application with URL within your code. How do I use the iPhone API [[UIApplication sharedApplication] openURL:app_url]?</description>
		<content:encoded><![CDATA[<p>Huge,</p>
<p>Thanks for your reply.</p>
<p>Can I use iPhone SDK API&#8217;s along with your code? What I need is to invoke my own application with URL within your code. How do I use the iPhone API [[UIApplication sharedApplication] openURL:app_url]?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-224</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Sat, 01 Aug 2009 01:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-224</guid>
		<description>Vijay,
Sorry, I don&#039;t know enough about the iphone/xcode setup at this stage.  There is probably a setting in the xcode project somewhere.  Or perhaps only things from the iphone store show up there?  There is also the &quot;Organiser&quot; window that my help.  Maybe iDevGames or an apple forum can help because I think this is more a iphone-dev issue.</description>
		<content:encoded><![CDATA[<p>Vijay,<br />
Sorry, I don&#8217;t know enough about the iphone/xcode setup at this stage.  There is probably a setting in the xcode project somewhere.  Or perhaps only things from the iphone store show up there?  There is also the &#8220;Organiser&#8221; window that my help.  Maybe iDevGames or an apple forum can help because I think this is more a iphone-dev issue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vijay</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-222</link>
		<dc:creator>Vijay</dc:creator>
		<pubDate>Fri, 31 Jul 2009 10:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-222</guid>
		<description>Thanks for the great article. I have successfully tested the sample application which worked fine. Is there a way to invoke this sample application with in the my application? I do not want to have this sample application as a separate icon on the iPhone screen.</description>
		<content:encoded><![CDATA[<p>Thanks for the great article. I have successfully tested the sample application which worked fine. Is there a way to invoke this sample application with in the my application? I do not want to have this sample application as a separate icon on the iPhone screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fernando Valente</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-179</link>
		<dc:creator>Fernando Valente</dc:creator>
		<pubDate>Sun, 05 Jul 2009 22:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-179</guid>
		<description>How do I get it working on the iPhone?</description>
		<content:encoded><![CDATA[<p>How do I get it working on the iPhone?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Amanita</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-128</link>
		<dc:creator>Amanita</dc:creator>
		<pubDate>Mon, 08 Jun 2009 14:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-128</guid>
		<description>Oh, great thx. I&#039;v got all needed libraries. ) Tring to compiling Simple.a )</description>
		<content:encoded><![CDATA[<p>Oh, great thx. I&#8217;v got all needed libraries. ) Tring to compiling Simple.a )</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-125</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Sun, 07 Jun 2009 12:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-125</guid>
		<description>Hi,
I have added a bunch of static libraries required for the iphone build to the svn version of nme.  You will also need the latest haxe and latest hxcpp as well.  I will be doing a coordinated release of these shortly after the next haxe version, whech should be in a week or two.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I have added a bunch of static libraries required for the iphone build to the svn version of nme.  You will also need the latest haxe and latest hxcpp as well.  I will be doing a coordinated release of these shortly after the next haxe version, whech should be in a week or two.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-123</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Sun, 07 Jun 2009 11:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-123</guid>
		<description>Yes - I have had a few thoughts about this.  There have been a few ad hoc attempts as as3-&gt;haxe, but to do it properly, some find of formal parser would be required, and this is no small task.  Other ideas might be a as3 front-end for haxe, so haxe can simply read as3 code and compile it to any of the targets.  Another idea would be a swf -&gt; cpp converter - this may be a bit easier because the syntax is easier to implement - however you may miss out on some speed - although this may not be too bad.  A As3ToHaxe project would be a very good thing for haxe - just need someone to do it :)</description>
		<content:encoded><![CDATA[<p>Yes &#8211; I have had a few thoughts about this.  There have been a few ad hoc attempts as as3-&gt;haxe, but to do it properly, some find of formal parser would be required, and this is no small task.  Other ideas might be a as3 front-end for haxe, so haxe can simply read as3 code and compile it to any of the targets.  Another idea would be a swf -&gt; cpp converter &#8211; this may be a bit easier because the syntax is easier to implement &#8211; however you may miss out on some speed &#8211; although this may not be too bad.  A As3ToHaxe project would be a very good thing for haxe &#8211; just need someone to do it <img src='http://gamehaxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bartek</title>
		<link>http://gamehaxe.com/2009/05/22/haxe-on-iphone-simulator/comment-page-1/#comment-122</link>
		<dc:creator>bartek</dc:creator>
		<pubDate>Sat, 06 Jun 2009 10:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=178#comment-122</guid>
		<description>insane :)
btw, to you know any tool that translates AS3 code into haxe? that would be perfect for targeting huge amound of flash games to iphone :)</description>
		<content:encoded><![CDATA[<p>insane <img src='http://gamehaxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />
btw, to you know any tool that translates AS3 code into haxe? that would be perfect for targeting huge amound of flash games to iphone <img src='http://gamehaxe.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
