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	<title>Comments on: Haxe Preloader For Flash &#8211; Written in Haxe.</title>
	<atom:link href="http://gamehaxe.com/2009/02/04/haxe-preloader-for-flash-written-in-haxe/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamehaxe.com/2009/02/04/haxe-preloader-for-flash-written-in-haxe/</link>
	<description>Experimenting with Web Game Development</description>
	<lastBuildDate>Fri, 16 Dec 2011 00:59:37 +0000</lastBuildDate>
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		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/02/04/haxe-preloader-for-flash-written-in-haxe/comment-page-1/#comment-474</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Thu, 11 Feb 2010 15:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=108#comment-474</guid>
		<description>Hi Drakim,
Sorry, I think this solution is currently broken without compiler support for changing the flash.boot class.  I&#039;ll probably re-visit this in a couple of months.

Hugh</description>
		<content:encoded><![CDATA[<p>Hi Drakim,<br />
Sorry, I think this solution is currently broken without compiler support for changing the flash.boot class.  I&#8217;ll probably re-visit this in a couple of months.</p>
<p>Hugh</p>
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	<item>
		<title>By: Drakim</title>
		<link>http://gamehaxe.com/2009/02/04/haxe-preloader-for-flash-written-in-haxe/comment-page-1/#comment-473</link>
		<dc:creator>Drakim</dc:creator>
		<pubDate>Thu, 11 Feb 2010 15:20:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=108#comment-473</guid>
		<description>Any updates on this Huge?</description>
		<content:encoded><![CDATA[<p>Any updates on this Huge?</p>
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	</item>
	<item>
		<title>By: haXe preloader &#171; Create-ivity</title>
		<link>http://gamehaxe.com/2009/02/04/haxe-preloader-for-flash-written-in-haxe/comment-page-1/#comment-415</link>
		<dc:creator>haXe preloader &#171; Create-ivity</dc:creator>
		<pubDate>Fri, 15 Jan 2010 23:20:37 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=108#comment-415</guid>
		<description>[...] embed the game .swf into an Actionscript preloader, but mxmlc couldn&#8217;t digest our game .swf. Game Haxe had another approach, but apparently that one broke when haXe 2.03 got released. Using the MochiAd [...]</description>
		<content:encoded><![CDATA[<p>[...] embed the game .swf into an Actionscript preloader, but mxmlc couldn&#8217;t digest our game .swf. Game Haxe had another approach, but apparently that one broke when haXe 2.03 got released. Using the MochiAd [...]</p>
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	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2009/02/04/haxe-preloader-for-flash-written-in-haxe/comment-page-1/#comment-57</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Tue, 28 Apr 2009 12:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=108#comment-57</guid>
		<description>I have a feeling haxe 2.03 may have broken this technique (the boot class processing changed).  I will have to investigate and see if there is a fix.</description>
		<content:encoded><![CDATA[<p>I have a feeling haxe 2.03 may have broken this technique (the boot class processing changed).  I will have to investigate and see if there is a fix.</p>
]]></content:encoded>
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	<item>
		<title>By: Matus</title>
		<link>http://gamehaxe.com/2009/02/04/haxe-preloader-for-flash-written-in-haxe/comment-page-1/#comment-56</link>
		<dc:creator>Matus</dc:creator>
		<pubDate>Tue, 28 Apr 2009 11:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/?p=108#comment-56</guid>
		<description>Thanks for your script! It is something I was desperately looking for.

One note, If I use the Preload.swf from your archive, everything works, but if I recompile the Preload.swf, the Output.swf breaks. Is the Preload.hx in the archive the same you were using?</description>
		<content:encoded><![CDATA[<p>Thanks for your script! It is something I was desperately looking for.</p>
<p>One note, If I use the Preload.swf from your archive, everything works, but if I recompile the Preload.swf, the Output.swf breaks. Is the Preload.hx in the archive the same you were using?</p>
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