Another year has gone, and I’ve updated the blog look for a bit of a change. 2008 was pretty productive – three main technologies (NME, for low level rendering, Neash for flash interfacing and HXCPP for generating C++ code) have progressed to the “very useful” stage. I have one more technology to go, “gm2d” – a reasonably light weight API to abstract the platform quirks required for super fast rendering on flash, software NME or OpenGL. This will also contain some stuff for making games more easily. And of course, I hope to get the first three technologies to production quality.
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