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	<title>Comments on: Stand-alone Neko</title>
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	<link>http://gamehaxe.com/2007/12/03/stand-alone-neko/</link>
	<description>Experimenting with Web Game Development</description>
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		<title>By: Huge</title>
		<link>http://gamehaxe.com/2007/12/03/stand-alone-neko/comment-page-1/#comment-41</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Thu, 02 Apr 2009 11:09:46 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/2007/12/03/stand-alone-neko/#comment-41</guid>
		<description>Neil, thanks, always good to know these things.</description>
		<content:encoded><![CDATA[<p>Neil, thanks, always good to know these things.</p>
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	<item>
		<title>By: Neil</title>
		<link>http://gamehaxe.com/2007/12/03/stand-alone-neko/comment-page-1/#comment-40</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Wed, 01 Apr 2009 16:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/2007/12/03/stand-alone-neko/#comment-40</guid>
		<description>I don&#039;t know if you&#039;re still working with this (although I&#039;m picking up a lot going tohrough it), but the current (3/2009) version (1.8) has most of this built-in. I did have to comment out some externs to get it to compile, though (at least, in VC2005).

But the reason for the comment: adding SILENT to the preprocessor definitions turns off the logging in the garbage collector.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if you&#8217;re still working with this (although I&#8217;m picking up a lot going tohrough it), but the current (3/2009) version (1.8) has most of this built-in. I did have to comment out some externs to get it to compile, though (at least, in VC2005).</p>
<p>But the reason for the comment: adding SILENT to the preprocessor definitions turns off the logging in the garbage collector.</p>
]]></content:encoded>
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	<item>
		<title>By: DesignRealm &#187; NME Gets a Shakeup</title>
		<link>http://gamehaxe.com/2007/12/03/stand-alone-neko/comment-page-1/#comment-9</link>
		<dc:creator>DesignRealm &#187; NME Gets a Shakeup</dc:creator>
		<pubDate>Mon, 10 Dec 2007 10:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/2007/12/03/stand-alone-neko/#comment-9</guid>
		<description>[...] plus he&#8217;s converted the APE (ActionScript Physics Engine) to haXe so it works with NME. Go check it out. As I said, I&#8217;m damn happy he&#8217;s come [...]</description>
		<content:encoded><![CDATA[<p>[...] plus he&#8217;s converted the APE (ActionScript Physics Engine) to haXe so it works with NME. Go check it out. As I said, I&#8217;m damn happy he&#8217;s come [...]</p>
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	<item>
		<title>By: Huge</title>
		<link>http://gamehaxe.com/2007/12/03/stand-alone-neko/comment-page-1/#comment-7</link>
		<dc:creator>Huge</dc:creator>
		<pubDate>Tue, 04 Dec 2007 12:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamehaxe.com/2007/12/03/stand-alone-neko/#comment-7</guid>
		<description>It seems this code has problems on vista.  I&#039;ve uploaded a debug version to http://gamehaxe.com/wp-content/uploads/2007/12/neko-nme-debug.zip

Huge</description>
		<content:encoded><![CDATA[<p>It seems this code has problems on vista.  I&#8217;ve uploaded a debug version to <a href="http://gamehaxe.com/wp-content/uploads/2007/12/neko-nme-debug.zip" rel="nofollow">http://gamehaxe.com/wp-content/uploads/2007/12/neko-nme-debug.zip</a></p>
<p>Huge</p>
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