Monthly Archives: July 2007


The following discussion is based on the source code This code uses the “xinf” haxelib module to provide support for cross platform (browser, downloadable) structures. The Ogre demo uses a grid to check for collisions between objects. So,rather than … Continue reading

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Source Code

Here is the source code for the APE post. The latest version of haXe supports now supports as3 virtual/override, so the resulting as3 code compiles without modification. However, I have modified it for performance reasons by changing the typecasting to … Continue reading

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