Search
Tags
3d engine AA android apple Blog boehm gc build c++ cgi cpp debug developer fastcgi flash font garbage collection gm2d Haxe haxe3d hxcpp immix iphone javascript linux mac markdown ndk neash neko nme performance physaxe preloader profile render sdl shared hosting source swf v8 web windows wordpress wwxPages
Posts
- September 2012
- April 2012
- June 2011
- April 2011
- March 2011
- September 2010
- August 2010
- June 2010
- May 2010
- April 2010
- February 2010
- December 2009
- October 2009
- August 2009
- July 2009
- May 2009
- April 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- September 2007
- July 2007
- June 2007
- March 2007
- February 2007
- January 2007
Categories
Meta
Monthly Archives: July 2007
Iteration/looping
The following discussion is based on the source code :1000OgresOource.zip. This code uses the “xinf” haxelib module to provide support for cross platform (browser, downloadable) structures. The Ogre demo uses a grid to check for collisions between objects. So,rather than … Continue reading
Posted in Result, Souce
Leave a comment
Source Code
Here is the source code for the APE post. The latest version of haXe supports now supports as3 virtual/override, so the resulting as3 code compiles without modification. However, I have modified it for performance reasons by changing the typecasting to … Continue reading
Posted in Souce
Leave a comment