Experimenting with Web Game Development
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  • The Plan

    Well, as the URL of the site may suggest, my initial plan is to use the “haXe” programming language.  And I plan to do this by generating byte-code for flash-player 9 for the web, and linking the neko virtual machine to a suitable “engine” for the stand-alone executables.

    The possibilities I see are:

    1.  Use haXe to generate flash9 and neko code. All logic written in haXe. Plus a simple C++ engine to link the neko into.
    2. If haXe is not fast enough on flash9, write performace code in AS3, and replicate this in C++.  Then use haXe for more high-level scripting.
    3. Write all in AS3, and buy a stand-alone flash player.
    4. Write in Java for the web and link a JVM into a C++ executable.
    5. Write all in Java and simply bundle it into a stand-alone player.

    This is pretty much the order I think I will try things.  I’m hoping I can get point 1 to work – this will give the greatest ability to get a simple web version going, with the ability to download a stand-alone version that is far more complex and not performace bound.

    I prefer Flash to Java mainly because of end-user acceptance.