Monthly Archives: January 2007

Performance Anxiety

The game code was heavy on maths, so I have decided to pinpoint where the difference in performance is coming from. I found an AS3 performance test on [AS3 performace test](http://www.onflex.org/perf/) and ported it to hAxe – again, not necessarily … Continue reading

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Physical Test

I am interested in many types of games, but I find physical simulations particularly cool. So I did some fishing on the internet for flash-based (flash9 = actionscript 3=AS3) physics code, and I found APE as a freeware physics engine. … Continue reading

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The Plan

Well, as the URL of the site may suggest, my initial plan is to use the “haXe” programming language. And I plan to do this by generating byte-code for flash-player 9 for the web, and linking the neko virtual machine … Continue reading

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Hello world!

Hi Everyone. This is my site chronicling my efforts in web game development. I have been programming since command-line was the way to programme. A simpler time when anyone could boot up his computer and start typing a game. But … Continue reading

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